Logic Puzzle Club

How to solve Nurikabe

Wall off what is finished, shade what no island can reach, then follow the only ways out. Pools and the one-sea rule finish the job.

Practice now
Four numbers, 6 × 6 cells. The islands take 11 cells, so 25 cells are sea.
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How it works

Nurikabe gives you a grid with some numbers. You shade cells to make the sea. The cells you leave unshaded form islands, and each island holds exactly one number: its size.

Two more rules make it a puzzle. All the sea is one piece, joined side to side. And the sea never has a pool: no 2×2 block may be all sea.

Every puzzle here has a unique solution. You never need to guess, though harder days need a short proof by contradiction.

An order that works

Start with free moves: shade around every 1 and between numbers that touch the same cell. Then mark every cell no number can reach.

After that, look for anything with one way out: an island still growing, or a piece of sea that must join the rest. Then check each 2×2 that is three quarters sea. Repeat until the grid is full.

When nothing is left, pick a cell and suppose it is sea. If that walls an island in too small or cuts the sea in two, the cell is island.

Worth memorizing

  1. A cell between two numbers is sea.

    It would join two islands.

  2. Out of reach means sea.

    Count how far each island can still grow.

  3. No 2×2 of sea.

    Three sea cells in a square make the fourth an island.

Practice

0 of 4 right
Question 1

At the start, what is the ringed cell?

Question 2

What is the ringed cell?

Question 3

Right after the first step, what is the ringed cell?

Question 4

The 2 on the right is walled above and to the left. What is the ringed cell below it?

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