New here? Start with one of these.
Each warm-up is a small, easy puzzle that shows you the rules in about a minute. Then you’re ready for today’s.
Warm-ups don’t count toward your streak, so there’s nothing to lose. Play as many as you like.
Every other puzzle
Pick one you haven’t tried. The warm-up uses the smallest, easiest grid.
Logic
- WorldPlace pieces on a board so every first-order sentence is true.Learn it
- Logic gridMatch people, things and places from a list of clues.Warm up
Placement
Shading
- NonogramsShade cells to match the number clues and reveal a picture.Warm up
- NurikabeShade the sea so every number is an island of that size.Warm up
- ShikakuCut the grid into rectangles, each holding one number equal to its area.Warm up
- HeyawakeShade cells in rooms. No white line may cross more than one wall.Warm up
- LITSShade a tetromino in every region so all the shading connects.Warm up
- TapaShade one connected wall. Each clue lists the runs of shading around it.Warm up
Loops and lines
- SlitherlinkDraw one loop. Each number says how many of its four sides the loop uses.Warm up
- MasyuDraw one loop through every pearl. Turn on black, go straight through white.Warm up
- BridgesConnect the islands with bridges. Each number counts its bridges.Warm up
- YajilinShade cells the arrows count, then draw one loop through every other cell.Warm up